As I don't track the car (its been over a year), the peak cornering speeds on a track are not relevant to my setup.
I don't ignore your input, but like to try everything for myself. As I've not played with cars before the Polo, I like to feel from the wheel rather than read on the screen / paper the maths or theory behind an idea. I was not much good at study, so I guess that makes sense... When I can feel something, the theory then starts to click.
There isn't that much to change, really the biggest issue and fun I've had with my car to date was the swaybars. When they were binding, it made them feel twice as stiff. When they work well, I get a good amount of grip in the corners, still to understand how a fwd car with sways staying more level will get less power down out of a corner than a car with minimal / no sways rolling heavily. Maybe that one you can explain to me, as this is something I think the sways help with greatly, again in suburban driving. Obviously a diff would change the game, but we don't have a proper diff.
I don't ignore your input, but like to try everything for myself. As I've not played with cars before the Polo, I like to feel from the wheel rather than read on the screen / paper the maths or theory behind an idea. I was not much good at study, so I guess that makes sense... When I can feel something, the theory then starts to click.
There isn't that much to change, really the biggest issue and fun I've had with my car to date was the swaybars. When they were binding, it made them feel twice as stiff. When they work well, I get a good amount of grip in the corners, still to understand how a fwd car with sways staying more level will get less power down out of a corner than a car with minimal / no sways rolling heavily. Maybe that one you can explain to me, as this is something I think the sways help with greatly, again in suburban driving. Obviously a diff would change the game, but we don't have a proper diff.
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