Originally posted by REXman
View Post
When I think of where flash is used, it is usually in clunky or superfluous ways (with the exception of video or info graphics) in ads, and there is usually another way it could be done that communicates just as well without the overhead of a plugin.
If something can be built lighter and leaner with developer skills that mean you're not boxed in to using a proprietary platform (the irony in this context isn't lost on me) then it is worth pursuing.
We've built apps in flex/flash and apps using web standards. I'd take web standards over a proprietary plugin like flash anyday.
I no longer have an in-house flash developer and we now know that what we're producing will behave properly on every platform we need it to without a massive rework. The ideas aren't being diluted because we're not making games - which is probably the only area where flash will remain relevant.
Flash player was terrible on osx for a long time - strange considering the roots of Adobe and the design market. We had high spec machines too.
Not that flash isn't decent for some things, it just isn't the answer Adobe would love it to be.
I'm not keen on Adobe's niche products (yet I own about 10 CS licenses).
Been there done that - moved on to better things

Comment